Cogsworth Supervisory Special Agent
Posts : 41 Join date : 2010-02-22
| Subject: Cogsworth, Warforged Gunsmith Tue Mar 19, 2013 7:33 pm | |
| Character Name: Cogsworth Player Name: Tony PDF Character Sheet Age: 33 Height: 6'4" Weight: 252 lbs Eyes: Amber Hair: None Siblings: N/A Parents: N/A Disposition: Cogsworth is methodical, if a bit eccentric. He enjoys new experiences and can become animated at times. Background Story: "Your gears and cogs are worth more than mere warmongering." -- Edsol d'Cannith's response when a young warforged asked him why it hadn't been sent off to war. There were many experiments in the early years of crafting warforged. Before focusing on the armored war design, there were models created to test mobility, cognizance, and durability. During these testing periods, many of the early designs were pushed to the limit until they were rendered inert. Rather than scrap the bodies, some of these models were sent back through the creation forge time and again and re-crafted. After enduring multiple rounds of testing and being sent back through the creation forge, one of these old prototypes came back ... "different". Edsol d'Cannith, one of the early designers working on these warforged noticed this particular unit speaking and mumbling to itself. He was intrigued by the anomaly and hid the event from his superiors, knowing they would most likely destroy it as defective. Edsol had the unit brought back to his workshop and studied him over the next several weeks. Eventually, the warforged seemed to come to some type of understanding with whatever voices haunted him. It had a cheery, if somewhat odd personality, and Edsol found he enjoyed having the warforged around. Edsol used his influence to remove the prototype from the rest of the trials and kept it around, using it as an assistant in his lab for many years. Under Edsol's guidance, Cogsworth -- as the warfoged came to be known-- became a talented and competent assistant. He developed a broad base of knowledge: alchemy, metallurgy, and engineering, among others. While not unhappy with his circumstances, Cogsworth envied those who walked in the world outside the walls of his workshop-home. He read every issue of the Korranburg Chronicle that was ever published and eventually even started writing his own column. In the downtime hours when Edsol and his apprentices were off asleep, "Truman's Tonics" was born. The column, which documented some uncommon uses for herbs and plants commonly found around Breland, was well received. In the decade before the end of the war, age and infirmity claimed Edsol. His former apprentice, Darcy, inherited the management of the workshop. She was an accomplished gnome artificer who had been working with House Cannith for years. Bound to the lab, Cogsworth transitioned to working with Darcy and their combined efforts produced some astounding results. They were one of the few workshops commissioned to develop a new non-magic kinetic projectile device for use in ranged warfare. Several of their designs for Fire Accelerated Repulsion Machines were the basis for early firearms. The official close of the war in 996 brought about a dramatic change in status of warforged. No longer bound to contracts and ownership, they were free to follow their own desires and destinies. On the day the treaty of Thronehold was signed, Cogsworth departed from the only home he had known for thirty-odd years. The world outside those doors was shiny and new. It promised colors and wonders and fresh experiences that he couldn't find in test tubes and bubbling vials. There were dangers, too, but everything has its price. He resolved to experience the world and never be shut away from it again. His cogs were worth more than that. Gear Carried: (Light: 58lbs, Medium: 116lbs, Heavy: 175lbs)*masterwork backpack* Total Weight Carried: 107.167/175lbs, Medium Load Explorer's Outfit Modular Link Coat Warforged Attachment: Buckler Gun (Condition of gun only: broken) MusketWeapon cord Hollow Musket StockSignet ring Large Waterproof Vial
Letter of Credit for 300gp
wrist sheath, spring loadedWrist sheath, spring loadedBelt pouch
Flint and steel Compass 18 GP, 7 SP, 7 CP
Adventurer's sash
Sunrod (5) Alchemical cartridge (flare) (5) Alchemical cartridge (paper) (20) Firearm bullet (10) Powder horn
Bandoleer #1Alchemist's Acid Alchemist's fire Noxious Smokestick (2) Paper candle firework (5) Marbles Caltrops Tindertwig (5)
Bandoleer #2 (utility)
Alchemical Glue Alchemical solvent Marker dye Chalk (2) Charcoal stick (2) Fishhook (2) Sewing needle (2) Thread (50 ft.) Twine (50')
Backpack, masterwork
Alchemy crafting kit Warforged Repair Kit Gunsmith's kit Waterproof bag
Chronicler's Kit (Kit and Carry Satchel)
Ink, black (2) Inkpen (2) Journal (2) Glowing ink Candle (7) Scroll case (empty) (2) Paper (10) Rice paper (40) Powder (2) Sealing wax Measuring Cord (10 ft) (2)
Identification Papers, Standard Traveling Papers Travelling formula book
Chalkboard Weapon blanch (silver) Sack (empty) (2)
-------------------- Magic Item Slots: Head: Headband: Eyes: Shoulders: Neck: Chest: Body: Armor: Belt: Wrists: Hands: Ring 1: Ring 2:
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Cogsworth Supervisory Special Agent
Posts : 41 Join date : 2010-02-22
| Subject: Re: Cogsworth, Warforged Gunsmith Sat Apr 06, 2013 4:32 am | |
| Notable NPC Acquaintances:
Krisnys Riverking: A local moonspeaker druid. She has a talent for growing herbs and plants.
Dunwin Nelview: Cogsworth's landlord. Skeptical and skittish of warforged, but making attempts for his daughter's sake.
[Unnamed]: Nelview's daughter. She likes to mingle at parties and finds warforged art fascinating.
Jerrick Grell: A notary and Cogsworth's sometimes boss. This elderly gnome runs the Scrivener's shop located below Cogsworth's flat. | |
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